June 12, 2016: cocos2d 0.6.4 available.New in this version
- MapColliders classes changed API to be more useful and clear: collision between actors and tiles and between actors and TmxObject are easier to handle.
- Supports the variants 'csv', 'xml', 'base64(uncompressed)' for Tiled Editor layer data.
- Simpler Scene and Layer code for automatic window events registration.
- Particle systems now accepts per-instance texture.
- Better IDEs autocompletion: by being more specific in cocos code imports, IDEs can work faster and be more selective with the autocompletion offerings.
- Support for pyglet 1.3
See deprecations and compatibility notes if you have code using cocos2d.
April 26, 2015: cocos2d 0.6.3 available.New in this version
- support to load (some) .tmx maps with hexagonal tiles
- compatibility break: HexMapLayer and HexCell changed __init__ signature
- support collisions between CircleShape and AARectShape in collision_model, thanks Daniel Gillet
- support to read .tmx (Tiled Editor) object layers and objects
- deprecated do_not_scale and do_not_scale_window, use autoscale
May 5, 2014: Development moved to Github.
Code repository and issue tracker at https://github.com/los-cocos/cocos
- Older News
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
- Effects: Effects like waves, twirl, lens and much more
- Tiled Maps: Support for rectangular and hexagonal tiled maps
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text Rendering: Label and HTMLLabel with action support
- Documentation: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
- Built-in Python Interpreter: For debugging purposes
- BSD License: Just use it
- Pyglet Based: No external dependencies
- OpenGL Based: Hardware Acceleration
This video shows some effects that are executed in the running scene.
Source code: demo_grid_effects.py
If you are looking for the iphone version, please visit this page: cocos2d for iPhone