Index – R

r (Circle attribute)
(Sphere attribute)
radial_accel (Explosion attribute)
(Fire attribute)
(Fireworks attribute)
(Flower attribute)
(Galaxy attribute)
(Meteor attribute)
(ParticleSystem attribute)
(Smoke attribute)
(Spiral attribute)
(Sun attribute)
radial_accel_var (Explosion attribute)
(Fire attribute)
(Fireworks attribute)
(Flower attribute)
(Galaxy attribute)
(Meteor attribute)
(ParticleSystem attribute)
(Smoke attribute)
(Spiral attribute)
(Sun attribute)
rand() (in module cocos.particle)
RandomDelay (class in cocos.actions.interval_actions)
ranked_objs_near() (CollisionManager method)
(CollisionManagerBruteForce method)
(CollisionManagerGrid method)
rate_incr (SDL_AudioCVT attribute)
Ray2 (class in cocos.euclid)
Ray3 (class in cocos.euclid)
read (SDL_RWops attribute)
Rect (class in cocos.rect)
RectCell (class in cocos.tiles)
RectMap (class in cocos.tiles)
rectmap_factory() (in module cocos.tiles)
RectMapCollider (class in cocos.mapcolliders)
(class in cocos.tiles)
RectMapLayer (class in cocos.tiles)
RectMapWithPropsCollider (class in cocos.mapcolliders)
reflect() (Vector2 method)
(Vector3 method)
refresh_focus() (ScrollingManager method)
regenerate() (BitmapSkin method)
register_factory() (cocos.tiles.Resource class method)
register_quit() (in module cocos.audio.pygame.base)
RegularTesselationMap (class in cocos.tiles)
remove() (BatchableNode method)
(BatchNode method)
(CocosNode method)
remove_action() (CocosNode method)
remove_keyframe() (Animation method)
remove_tricky() (CollisionManager method)
(CollisionManagerBruteForce method)
(CollisionManagerGrid method)
render() (Line method)
Repeat (class in cocos.actions.base_actions)
replace() (Director method)
repr() (Bone method)
requires_factory() (Resource method)
reset_system() (ParticleSystem method)
resolve_collision() (RectMapCollider method)
Resource (class in cocos.tiles)
resource_factory() (Resource method)
ResourceError
restore() (Camera method)
resume() (CocosNode method)
resume_scheduler() (CocosNode method)
ReuseGrid (class in cocos.actions.basegrid_actions)
Reverse() (in module cocos.actions.base_actions)
reversed() (Segment method)
rewind() (in module cocos.audio.pygame.music)
RichLabel (class in cocos.text)
right (HexCell attribute)
(Rect attribute)
(RectCell attribute)
RIGHT (RectMap attribute)
right (Segment attribute)
Ripple3D (class in cocos.actions.grid3d_actions)
Rotate (in module cocos.actions.interval_actions)
rotate() (Bone method)
(Canvas method)
(Matrix3 method)
rotate_around() (Vector3 method)
rotate_axis() (Matrix4 method)
(Quaternion method)
rotate_euler() (Matrix4 method)
(Quaternion method)
rotate_matrix() (Quaternion method)
rotate_triple_axis() (Matrix4 method)
RotateBy (class in cocos.actions.interval_actions)
RotateTo (class in cocos.actions.interval_actions)
rotatex() (Matrix4 method)
rotatey() (Matrix4 method)
rotatez() (Matrix4 method)
rotation (CocosNode attribute)
(Sprite attribute)
RotoZoomTransition (class in cocos.scenes.transitions)
run() (Director method)