IntroductionΒΆ

cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.

cocos2d simplifies the game development in these areas:
  • Flow control: Manage the flow control between different scenes in an easy way
  • Sprites: Fast and easy sprites
  • Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
  • Effects: Effects like waves, twirl, lens and much more
  • Particle Systems: Explosions, fireworks, meteors, smoke and more
  • Tiled maps: Support for rectangular and hexagonal tiled maps
  • Collision: Basic pure python support for collisions
  • Transitions: Move from scene to scene with style
  • Menus: Built in classes to create menus
  • Text rendering
  • Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
  • Built-in python interpreter: For debugging purposes
  • BSD license: Just use it
  • pyglet based: No external dependencies
  • OpenGL based: Hardward accelerated